Projekt
PLAsticity of perception in real and virtual spaCES
Space is fundamental to physical and perceptual reality, but physical and perceptual space are not the same. Perceptual space is created by the brain and plastically formed by the sensorimotor interactions of our body with physical reality. In the digital future, these two spaces are joined by novel spaces experienced…
Space is fundamental to physical and perceptual reality, but physical and perceptual space are not the same. Perceptual space is created by the brain and plastically formed by the sensorimotor interactions of our body with physical reality. In the digital future, these two spaces are joined by novel spaces experienced in virtual (VR) and extended (XR) reality as these new technologies massively expand in work, pleasure and social interaction. The first aim of PLACES is to understand how sensorimotor interactions in virtual environments shape perceptual space and how this interacts with virtual (VS) and real (RS) space. Secondly, deep and improved knowledge of perceptual mechanisms is essential for the future development of VR as a key digital technology for Europe. To work for the people, VR and XR need to be effective, comfortable, transparent and fair. These aims can only be reached by understanding and accounting for perception in a human-centric manner. Based on these premises, the highly interdisciplinary consortium of PLACES pursues five key objectives: to (1) use cutting-edge VR technology to advance scientific knowledge of the mechanisms of sensorimotor perception and plasticity; (2) use our understanding about spatial perception, gaze control and sensorimotor plasticity to advance VR technology and enhance VR applicability; (3) predict action intentions of users in VR and employ these predictions in advanced user interfaces; (4) understand how long-term usage of VR interacts with perceptual and sensorimotor states in real space and in virtual space; and (5) translate research findings into applied fields in vision aids and social telepresence. Reaching these objectives will put the EU on the map as a leader in perception research and its application in VR. PLACES aims for new frontiers in perception science and its applications, and for a significant impact on the people of the EU.
Themengebiete
- Raumfahrt Raumfahrt – Überblick über Forschungsprojekte, Patente und Akteure im TechnologieAtlas.
Hochschulen
- UNIVERSITY OF ROCHESTER UNIVERSITY OF ROCHESTER – Hochschule bzw. Forschungseinrichtung mit Aktivitäten in Forschung und Innovation.
- UNIVERSITAET MUENSTER UNIVERSITAET MUENSTER – Hochschule bzw. Forschungseinrichtung mit Aktivitäten in Forschung und Innovation.
- PHILIPPS UNIVERSITAET MARBURG PHILIPPS UNIVERSITAET MARBURG – Hochschule bzw. Forschungseinrichtung mit Aktivitäten in Forschung und Innova…
- HOCHSCHULE FUR ANGEWANDTE WISSENSCHAFTEN HAMBURG HOCHSCHULE FUR ANGEWANDTE WISSENSCHAFTEN HAMBURG – Hochschule bzw. Forschungseinrichtung mit Aktivitäten in F…
- UNIVERSITY OF HAMBURG UNIVERSITY OF HAMBURG – Hochschule bzw. Forschungseinrichtung mit Aktivitäten in Forschung und Innovation.
- UNIVERSITY OF CENTRAL FLORIDA UNIVERSITY OF CENTRAL FLORIDA – Hochschule bzw. Forschungseinrichtung mit Aktivitäten in Forschung und Innova…
- Simon Fraser University Simon Fraser University – Hochschule bzw. Forschungseinrichtung mit Aktivitäten in Forschung und Innovation.
- UNIVERSITY OF CANTERBURY UNIVERSITY OF CANTERBURY – Hochschule bzw. Forschungseinrichtung mit Aktivitäten in Forschung und Innovation.
- Monash University Monash University – Hochschule bzw. Forschungseinrichtung mit Aktivitäten in Forschung und Innovation.
- ALMA MATER STUDIORUM - UNIVERSITA DI BOLOGNA ALMA MATER STUDIORUM - UNIVERSITA DI BOLOGNA – Hochschule bzw. Forschungseinrichtung mit Aktivitäten in Forsc…
Unternehmen
- CARL ZEISS VISION INTERNATIONAL GMBH CARL ZEISS VISION INTERNATIONAL GMBH – Unternehmen mit Aktivitäten in Forschung und Innovation.