Projekt
A touch of Blue in the EU Research Nights for a more Sustainable Use of the Ocean
The main objective of the proposal is to bring the many facets and faces of people working in ocean science & research to the general public of Europe by organising a series of interconnected EU Blue Researchers Nights (BlueNIGHTs) to demonstrate that the ocean can be a source of inspiration, an object of interest/stu…
The main objective of the proposal is to bring the many facets and faces of people working in ocean science & research to the
general public of Europe by organising a series of interconnected EU Blue Researchers Nights (BlueNIGHTs) to demonstrate that the
ocean can be a source of inspiration, an object of interest/study, and a field of investigation for people with very different
backgrounds, hobbies and passions, including science, history, technology, sociology, pedagogy, economics, art, design, etc.
By doing so, this collective project will:
- Bring people to key objectives, principles and priorities of the European Green Deal that relate to the ocean: delivering a healthy
and resilient ocean that can support sustainable Blue Growth and respond to Societal Priorities of Europe.
- Contribute to make European citizens Ocean Literate in line with the objectives and priorities of EU4Ocean Coalition, an initiative
supported by the European Commission's Directorate-General for Maritime Affairs and Fisheries (DG MARE).
The project will build on the following principles:
- Collective and truly European - mobilising organisations from each EU RSAs to prepare activities and events for presenting their
own research/scientific activities.
- Interdisciplinary/multidisciplinary/transdisciplinary - the partner organisations from different EU MS will represent a diversity of
disciplinary fields and research skills/experiences that are focusing on the ocean, and on the complex connections between human
activities and ocean ecosystems.
- Immersive, inclusive and interconnected - by combining: (a) an interactive and practical experiences on the spot (in each of the
partners location) building on doing, touching, gaming, trying, exploring; (b) an interactive virtual experience, by way of an
innovative virtual reality technology, that will allow the public to explore both the ocean and researchers activities by simulating real
life working conditons.